using UnityEngine;
using Verse;

namespace RimWorld;

public class Designator_AreaHomeClear : Designator_AreaHome
{
	public Designator_AreaHomeClear()
		: base(DesignateMode.Remove)
	{
		defaultLabel = "DesignatorAreaHomeClear".Translate();
		defaultDesc = "DesignatorAreaHomeClearDesc".Translate();
		icon = ContentFinder<Texture2D>.Get("UI/Designators/HomeAreaOff");
		soundDragSustain = SoundDefOf.Designate_DragAreaDelete;
		soundDragChanged = null;
		soundSucceeded = SoundDefOf.Designate_ZoneDelete;
		hotKey = KeyBindingDefOf.Misc7;
	}
}
